The progress of my time participating in the ITMA program has been able to provide me with new avenues of communication, streamlining instruction and into using technology in a manner that my high school students appreciate. Since the majority of their extra time is connected to technology, in some way, I have been able to utilize resources that I thought were way too complex and time consuming for me to learn and master. I now have transitioned into being able to provide web-based learning experiences to my students as well as evaluation and survey options to gain insight from student’s perspective about my teaching styles and better options in how to attain classroom goals. The Development aspect of my time in ITMA has been really beneficial due to the fact that I feel move connected to my learners by meeting them on their levels of technology use and interests.
Artifacts
2.1 Print Technologies
Print technologies are ways to produce or deliver materials, such as books and static visual materials, primarily through mechanical or photographic printing processes" (Seels & Richey, 1994, p. 37). Print technologies include verbal text materials and visual materials; namely, text, graphic and photographic representation and reproduction. Print and visual materials provide a foundation for the development and utilization of the majority of other instructional materials. (AECT Standards)
This archive is an example of an Info-Graphic about retention in the band program. The information uses photos, text and graphics ready to be placed in the classroom.
This is a story based on the family dog that was let outside and ran some deer. The events that followed is presented as a info-graphic and visual story. This story also has information about the storyboard and presentation ideas.
2.2 Audiovisual Technologies
Audiovisual technologies are ways to produce or deliver materials by using mechanical devices or electronic machines to present auditory and visual messages" (Seels & Richey, 1994, p. 38). Audiovisual technologies are generally linear in nature, represent real and abstract ideas, and allow for learner interactivity dependent on teacher application. (AECT Standards)
In this archive, a visual project has been presented about mouthpieces and how to buzz them. It has instructions and cues for students' progress. It is linear in nature and does not function out of sequence.
This archive is a movie that delivers a message through different angles, effect like long video shots and close-ups. This assignment required a story-line, videography and uploading to YouTube.
2.3 Computer Based Technologies
Computer-based technologies are ways to produce or deliver materials using microprocessor-based resources" (Seels & Richey, 1994, p. 39). Computer-based technologies represent electronically stored information in the form of digital data. Examples include computer-based instruction(CBI), computer-assisted instruction (CAI), computer-managed instruction (CMI), telecommunications, electronic communications, and global resource/reference access. (AECT Standards)
This archive is a web-based project that includes a survey. This is stored as data for the instructor and can be used to implement improvements or clarifications.
This archive is a questionnaire that uses a qr code and a survey that is stored on the Virginia Tech server. These mediums are produced and presented in an easy format so reading and answering can be done efficiently.
2.4 Integrated Technologies
Integrated technologies are ways to produce and deliver materials which encompass several forms of media under the control of a computer" (Seels & Richey, 1994, p. 40). Integrated technologies are typically hypermedia environments which allow for: (a) various levels of learner control, (b) high levels of interactivity, and (c) the creation of integrated audio, video, and graphic environments. Examples include hypermedia authoring and telecommunications tools such as electronic mail and the World Wide Web. (AECT Standards)
Here is the final project that uses Power Point as the medium. It integrates, text, hypermedia, video and audio and interactivity. In this project, intended for 6th grade trumpet players, mouthpiece buzzing is explained and demonstrated with assessments to check progress. This is a stand alone project. To open correctly, you may need to download then open with Power Point.
This final project was also included in the Message Design for Learning. The project is a website that allows for interactivity between audio recordings and historical information. The learner can control time on a specific page and can have the option to go back to review or move forward without penalty.